#looking at ultrakill's scripture on machines on the other hand. you'll find that every robot described in the terminal has a story involving
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thoughts on sound design and Divinity in ultrakill
#listening to things like#the sounds the virtues and their heavenly beam attacks make#or the hum of gabriel's light weapons#it's not the sound of an angelic choir. it's warbly and distorted and inorganic#almost like a synthesized imitation of more traditionally heavenly sound#and i don't remember if i've talked about it here. but that ties into the mechanical nature of heaven and its heirarchy#reading what the game has to say about gabriel. the wording very Very badly wants you to think of gabriel as a machine#as a weapon#the way the terminal talks about him and the way the council does#it's dehumanizing commodification#and that brings to mind the contrast the game sets up between angels and machines#because angels are counterpart to Robots in ultrakill's story. not demons#the game sets up conflict between Heaven and Earth. with hell just serving as a backdrop#and that shows in the way the game handles angels and machines#where the structure of heaven's forces is rigid and the sound of divinity is a synthetic growl#looking at ultrakill's scripture on machines on the other hand. you'll find that every robot described in the terminal has a story involving#some kind of deviation from originally manufactured purpose. form. design. aesthetic#they're really Wild Animals#they fight. they Live#they evolve and they mutate#they do whatever the hell they need to#and i find that fascinating. perfect contrast#again my fingers are crossed tighter than hell that the Violence layer plays with that animalism#or that machinekind is at least explored further somewhere else in the story#either way. can't wait#no one does hell like hakita#make it this far down i'd love to hear what you think
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